Towns and Passengers
- You should be able to bribe the local authority into giving
you better ratings if you are really needing to build a station
in the area.
- The number of destinations available to passengers from a
single station should have an effect on the ratings.
- Passengers should actually care about where they are going,
it seems unrealistic to take hundreds of passengers each month
to a village with a statue, a church and three houses. Perhaps
the number of passengers wanting to travel to another town should
be a proportion of the passengers based on the populations of
the destination towns. For example, if you have 1000 passengers,
3 destination towns, destination town one has a population of
1000, town two and three 500, then 500 passengers would go to
town one, 250 to town two and 250 to town three.
- It should be possible to build through stations, whereby not
all the passengers get off at that stop just because it accepts
passengers.
- The wealth of the passsengers should be a factor too, it is
silly to assume that every passenger can afford to fly to the
other end of the map in supersonic aircraft. Perhaps a town supplied
with gold/valuables would have more wealthy customers.
- Towns should get larger than they do at the moment.
- The catchment area of a station should be determined by the
distances the transport system is prepared to transport the passengers.
It is silly that a bus service across the town has the same catchment
area as an airport service to the other side of the world.
- A pick up service could be an option, whereby vehicles go
around the town to pick passengers and take them to the station/airport.
This would have the benefits of increasing your catchment area
and increasing your ratings. However it would be a free service
so it would cost you a small amount of cash.
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